基于Java制作一个好玩的打飞机游戏
短信预约 -IT技能 免费直播动态提醒
1.效果图
2.项目整体构造
3.主类代码展示
public class MyGameFrame extends Frame {
Image planeImg = GameUtil.getImage("images/plane.png");
Image bg = GameUtil.getImage("images/bg.jpg");
Plane plane = new Plane(planeImg,250,250);
Shell[] shells = new Shell[50];
Explode bao ;
Date startTime = new Date();
Date endTime;
int period; //游戏持续的时间
//@Override
public void paint(Graphics g) { //自动被调用。 g相当于一只画笔
Color c = g.getColor();
g.drawImage(bg, 0, 0, null);
plane.drawSelf(g); //画飞机
//画出所有的炮弹
for(int i=0;i<shells.length;i++){
shells[i].draw(g);
//飞机和炮弹的碰撞检测!!!
boolean peng = shells[i].getRect().intersects(plane.getRect());
if(peng){
plane.live = false;
if(bao ==null){
bao = new Explode(plane.x, plane.y);
endTime = new Date();
period = (int)((endTime.getTime()-startTime.getTime())/1000);
}
bao.draw(g);
}
//计时功能,给出提示
if(!plane.live){
g.setColor(Color.red);
Font f = new Font("宋体", Font.BOLD, 50);
g.setFont(f);
g.drawString("时间:"+period+"秒", (int)plane.x, (int)plane.y);
}
}
g.setColor(c);
}
//帮助我们反复的重画窗口!
class PaintThread extends Thread {
//@Override
public void run() {
while(true){
repaint(); //重画
try {
Thread.sleep(40); //1s=1000ms
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
//定义键盘监听的内部类
class KeyMonitor extends KeyAdapter {
//@Override
public void keyPressed(KeyEvent e) {
plane.addDirection(e);
}
//@Override
public void keyReleased(KeyEvent e) {
plane.minusDirection(e);
}
}
public void launchFrame(){
this.setTitle("飞机大战");
this.setVisible(true);
this.setSize(Constant.GAME_WIDTH , Constant.GAME_HEIGHT);
this.setLocation(300, 300);
this.addWindowListener(new WindowAdapter() {
//@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
new PaintThread().start(); //启动重画窗口的线程
addKeyListener(new KeyMonitor()); //给窗口增加键盘的监听
//初始化50个炮弹
for(int i=0;i<shells.length;i++){
shells[i] = new Shell();
}
}
4.飞机类代码展示
public void drawSelf(Graphics g){
if(live){
g.drawImage(img, (int)x,(int) y, null);
if(left){
x -=speed;
}
if(right){
x += speed;
}
if(up){
y -=speed; //y = y-speed;
}
if(down){
y += speed;
}
}else{
}
}
public Plane(Image img, double x, double y){
this.img = img;
this.x = x;
this.y = y;
this.speed = 3;
this.width = img.getWidth(null) ;
this.height = img.getHeight(null);
}
//按下某个键,增加相应的方向
public void addDirection(KeyEvent e){
switch (e.getKeyCode()) {
case KeyEvent.VK_LEFT:
left = true;
break;
case KeyEvent.VK_UP:
up = true;
break;
case KeyEvent.VK_RIGHT:
right = true;
break;
case KeyEvent.VK_DOWN:
down = true;
break;
}
}
5.炮弹类代码展示
public Shell(){
x = 200;
y = 200;
width=10;
height = 10;
speed = 3;
degree = Math.random()*Math.PI*2;
}
public void draw(Graphics g){
Color c = g.getColor();
g.setColor(Color.YELLOW);
g.fillOval((int)x,(int) y, width, height);
//炮弹沿着任意角度去飞
x += speed*Math.cos(degree);
y += speed*Math.sin(degree);
if(x<0||x>Constant.GAME_WIDTH-width){
degree = Math.PI - degree;
}
if(y<30||y>Constant.GAME_HEIGHT-height){
degree = - degree;
}
6.爆炸类代码展示
static {
for (int i = 0; i < 16; i++) {
imgs[i] = GameUtil.getImage("images/explode/e" + (i + 1) + ".gif");
imgs[i].getWidth(null);
}
}
int count;
public void draw(Graphics g) {
if (count <= 15) {
g.drawImage(imgs[count], (int) x, (int) y, null);
count++;
}
}
public Explode(double x, double y) {
this.x = x;
this.y = y;
}
到此这篇关于基于Java制作一个好玩的打飞机游戏的文章就介绍到这了,更多相关Java打飞机游戏内容请搜索编程网以前的文章或继续浏览下面的相关文章希望大家以后多多支持编程网!
免责声明:
① 本站未注明“稿件来源”的信息均来自网络整理。其文字、图片和音视频稿件的所属权归原作者所有。本站收集整理出于非商业性的教育和科研之目的,并不意味着本站赞同其观点或证实其内容的真实性。仅作为临时的测试数据,供内部测试之用。本站并未授权任何人以任何方式主动获取本站任何信息。
② 本站未注明“稿件来源”的临时测试数据将在测试完成后最终做删除处理。有问题或投稿请发送至: 邮箱/279061341@qq.com QQ/279061341