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android 13 WMS/AMS系统开发-窗口层级相关DisplayArea,WindowContainer第二节

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android 13 WMS/AMS系统开发-窗口层级相关DisplayArea,WindowContainer第二节

接着上一节课学习,我们已经清楚的知道了层级结构应该怎么看,根据dumpsys的输出可以完美复原出层级结构树,也理解了结构树对于层级结构的控制作用。但还没有从源码部分对这个结构树进行一个分析,即分析生成这个结构树的源码部分。

1、DisplayContent中启动层级树的构建

        DisplayContent(Display display, RootWindowContainer root) {        super(root.mWindowManager, "DisplayContent", FEATURE_ROOT);            //ignore    //实际调用这里surface相关图层配置,因为显示东西都需要Surfaceflinger        configureSurfaces(pendingTransaction);    //ignore    }    private void configureSurfaces(Transaction transaction) {     //ignore        if (mDisplayAreaPolicy == null) {            // Setup the policy and build the display area hierarchy.            // Build the hierarchy only after creating the surface so it is reparented correctly            //实际调用这里进行DisplayArea构建            mDisplayAreaPolicy = mWmService.getDisplayAreaPolicyProvider().instantiate(                    mWmService, this , this ,                    mImeWindowsContainer);        }//ignore    }

结下来调用是实现类DefaultProvider的instantiate
frameworks/base/services/core/java/com/android/server/wm/DisplayAreaPolicy.java

 public DisplayAreaPolicy instantiate(WindowManagerService wmService,                DisplayContent content, RootDisplayArea root,                DisplayArea.Tokens imeContainer) {                //创建特殊的TaskDisplayArea,这里我们前面讲过它是专门来装Activity相关的容器            final TaskDisplayArea defaultTaskDisplayArea = new TaskDisplayArea(content, wmService,                    "DefaultTaskDisplayArea", FEATURE_DEFAULT_TASK_CONTAINER);            final List<TaskDisplayArea> tdaList = new ArrayList<>();            tdaList.add(defaultTaskDisplayArea);            // Define the features that will be supported under the root of the whole logical            // display. The policy will build the DisplayArea hierarchy based on this.            final HierarchyBuilder rootHierarchy = new HierarchyBuilder(root);            // Set the essential containers (even if the display doesn't support IME). //这里同时setImeContainer进行输入法直接容器设置            rootHierarchy.setImeContainer(imeContainer).setTaskDisplayAreas(tdaList);            if (content.isTrusted()) {//主屏幕肯定进入,也是构成层级关键                // Only trusted display can have system decorations.                configureTrustedHierarchyBuilder(rootHierarchy, wmService, content);            }             return new DisplayAreaPolicyBuilder().setRootHierarchy(rootHierarchy).build(wmService);        }

上面可以看出主要有以下部分
1、构建HierarchyBuilder对象
2、准备TaskDisplayArea
3、准备好imeContainer
4、识别屏幕情况,进入configureTrustedHierarchyBuilder
5、配置完成进入build
先看configureTrustedHierarchyBuilder

private void configureTrustedHierarchyBuilder(HierarchyBuilder rootHierarchy,                WindowManagerService wmService, DisplayContent content) {            // WindowedMagnification should be on the top so that there is only one surface            // to be magnified.            rootHierarchy.addFeature(new Feature.Builder(wmService.mPolicy, "WindowedMagnification",                    FEATURE_WINDOWED_MAGNIFICATION)                    .upTo(TYPE_ACCESSIBILITY_MAGNIFICATION_OVERLAY)                    .except(TYPE_ACCESSIBILITY_MAGNIFICATION_OVERLAY)                    // Make the DA dimmable so that the magnify window also mirrors the dim layer.                    .setNewDisplayAreaSupplier(DisplayArea.Dimmable::new)                    .build());            if (content.isDefaultDisplay) {                // Only default display can have cutout.                // See LocalDisplayAdapter.LocalDisplayDevice#getDisplayDeviceInfoLocked.                rootHierarchy.addFeature(new Feature.Builder(wmService.mPolicy, "HideDisplayCutout",                        FEATURE_HIDE_DISPLAY_CUTOUT)                        .all()                        .except(TYPE_NAVIGATION_BAR, TYPE_NAVIGATION_BAR_PANEL, TYPE_STATUS_BAR,    TYPE_NOTIFICATION_SHADE)                        .build())                        .addFeature(new Feature.Builder(wmService.mPolicy, "OneHanded",    FEATURE_ONE_HANDED)    .all()    .except(TYPE_NAVIGATION_BAR, TYPE_NAVIGATION_BAR_PANEL,            TYPE_SECURE_SYSTEM_OVERLAY)    .build());            }            rootHierarchy                    .addFeature(new Feature.Builder(wmService.mPolicy, "FullscreenMagnification",FEATURE_FULLSCREEN_MAGNIFICATION).all().except(TYPE_ACCESSIBILITY_MAGNIFICATION_OVERLAY, TYPE_INPUT_METHOD,        TYPE_INPUT_METHOD_DIALOG, TYPE_MAGNIFICATION_OVERLAY,        TYPE_NAVIGATION_BAR, TYPE_NAVIGATION_BAR_PANEL).build())                    .addFeature(new Feature.Builder(wmService.mPolicy, "ImePlaceholder",FEATURE_IME_PLACEHOLDER).and(TYPE_INPUT_METHOD, TYPE_INPUT_METHOD_DIALOG).build());        }    }

看到这个大家是否觉得这些名字和dumpsys的很熟悉,对的其实就是这里设置的这些Feature名字
先来看Feature类:

        static class Feature {        private final String mName;        private final int mId;        private final boolean[] mWindowLayers;        private final NewDisplayAreaSupplier mNewDisplayAreaSupplier;        private Feature(String name, int id, boolean[] windowLayers,                NewDisplayAreaSupplier newDisplayAreaSupplier) {            mName = name;            mId = id;            mWindowLayers = windowLayers;            mNewDisplayAreaSupplier = newDisplayAreaSupplier;        }           //注意这里排除36层     Feature build() {                if (mExcludeRoundedCorner) {                    // Always put the rounded corner layer to the top most layer.                    mLayers[mPolicy.getMaxWindowLayer()] = false;                }                return new Feature(mName, mId, mLayers.clone(), mNewDisplayAreaSupplier);            }

首先Feature代表的是DisplayArea的一个特征,可以根据Feature来对不同的DisplayArea进行划分。
mName:这个Feature的名字,如上面的“WindowedMagnification”,“HideDisplayCutout”之类的,后续DisplayArea层级结构建立起来后,每个DisplayArea的名字用的就是当前DisplayArea对应的那个Feature的名字。
mId:Feature的ID,如上面的FEATURE_WINDOWED_MAGNIFICATION和FEATURE_HIDE_DISPLAY_CUTOUT,虽说是Feature的ID,因为Feature又是DisplayArea的特征
mWindowLayers:代表了这个DisplayArea可以包含哪些层级对应的窗口,后续会分析到。
看看其中一个Feature:

   rootHierarchy.addFeature(new Feature.Builder(wmService.mPolicy, "WindowedMagnification",                    FEATURE_WINDOWED_MAGNIFICATION)                    .upTo(TYPE_ACCESSIBILITY_MAGNIFICATION_OVERLAY)                    .except(TYPE_ACCESSIBILITY_MAGNIFICATION_OVERLAY)                    // Make the DA dimmable so that the magnify window also mirrors the dim layer.                    .setNewDisplayAreaSupplier(DisplayArea.Dimmable::new)                    .build());//typeInclusive代表一个windowType,一般可以通过windowType获取对应的windowLayer,获取方法layerFromType,upTo代表逻辑就是把层级范围到typeInclusive  Builder upTo(int typeInclusive) {                final int max = layerFromType(typeInclusive, false);                for (int i = 0; i < max; i++) {                    mLayers[i] = true;                }                set(typeInclusive, true);                return this;            }               //简单说就是把人家types排除            Builder except(int... types) {                for (int i = 0; i < types.length; i++) {                    int type = types[i];                    set(type, false);                }                return this;            }            //留下types             Builder and(int... types) {                for (int i = 0; i < types.length; i++) {                    int type = types[i];                    set(type, true);                }                return this;            }             private int layerFromType(int type, boolean internalWindows) {                return mPolicy.getWindowLayerFromTypeLw(type, internalWindows);            }

这里调用了getWindowLayerFromTypeLw来实现窗口类型到层级数的转化:

 default int getWindowLayerFromTypeLw(int type, boolean canAddInternalSystemWindow,            boolean roundedCornerOverlay) {        // Always put the rounded corner layer to the top most.        if (roundedCornerOverlay && canAddInternalSystemWindow) {            return getMaxWindowLayer();        }        if (type >= FIRST_APPLICATION_WINDOW && type <= LAST_APPLICATION_WINDOW) {            return APPLICATION_LAYER;        }        switch (type) {            case TYPE_WALLPAPER:                // wallpaper is at the bottom, though the window manager may move it.                return  1;            case TYPE_PRESENTATION:            case TYPE_PRIVATE_PRESENTATION:            case TYPE_DOCK_DIVIDER:            case TYPE_QS_DIALOG:            case TYPE_PHONE:                return  3;            case TYPE_SEARCH_BAR:                return  4;            case TYPE_INPUT_CONSUMER:                return  5;            case TYPE_SYSTEM_DIALOG:                return  6;            case TYPE_TOAST:                // toasts and the plugged-in battery thing                return  7;            case TYPE_PRIORITY_PHONE:                // SIM errors and unlock.  Not sure if this really should be in a high layer.                return  8;            case TYPE_SYSTEM_ALERT:                // like the ANR / app crashed dialogs                // Type is deprecated for non-system apps. For system apps, this type should be                // in a higher layer than TYPE_APPLICATION_OVERLAY.                return  canAddInternalSystemWindow ? 12 : 9;            case TYPE_APPLICATION_OVERLAY:                return  11;            case TYPE_INPUT_METHOD:                // on-screen keyboards and other such input method user interfaces go here.                return  13;            case TYPE_INPUT_METHOD_DIALOG:                // on-screen keyboards and other such input method user interfaces go here.                return  14;            case TYPE_STATUS_BAR:                return  15;            case TYPE_STATUS_BAR_ADDITIONAL:                return  16;            case TYPE_NOTIFICATION_SHADE:                return  17;            case TYPE_STATUS_BAR_SUB_PANEL:                return  18;            case TYPE_KEYGUARD_DIALOG:                return  19;            case TYPE_VOICE_INTERACTION_STARTING:                return  20;            case TYPE_VOICE_INTERACTION:                // voice interaction layer should show above the lock screen.                return  21;            case TYPE_VOLUME_OVERLAY:                // the on-screen volume indicator and controller shown when the user                // changes the device volume                return  22;            case TYPE_SYSTEM_OVERLAY:                // the on-screen volume indicator and controller shown when the user                // changes the device volume                return  canAddInternalSystemWindow ? 23 : 10;            case TYPE_NAVIGATION_BAR:                // the navigation bar, if available, shows atop most things                return  24;            case TYPE_NAVIGATION_BAR_PANEL:                // some panels (e.g. search) need to show on top of the navigation bar                return  25;            case TYPE_SCREENSHOT:                // screenshot selection layer shouldn't go above system error, but it should cover                // navigation bars at the very least.                return  26;            case TYPE_SYSTEM_ERROR:                // system-level error dialogs                return  canAddInternalSystemWindow ? 27 : 9;            case TYPE_MAGNIFICATION_OVERLAY:                // used to highlight the magnified portion of a display                return  28;            case TYPE_DISPLAY_OVERLAY:                // used to simulate secondary display devices                return  29;            case TYPE_DRAG:                // the drag layer: input for drag-and-drop is associated with this window,                // which sits above all other focusable windows                return  30;            case TYPE_ACCESSIBILITY_OVERLAY:                // overlay put by accessibility services to intercept user interaction                return  31;            case TYPE_ACCESSIBILITY_MAGNIFICATION_OVERLAY:                return 32;            case TYPE_SECURE_SYSTEM_OVERLAY:                return  33;            case TYPE_BOOT_PROGRESS:                return  34;            case TYPE_POINTER:                // the (mouse) pointer layer                return  35;            default:                Slog.e("WindowManager", "Unknown window type: " + type);                return 3;        }    } 

看到上面是不是看到和我们熟悉的窗口类型,如TYPE_WALLPAPER,TYPE_NAVIGATION_BAR等,其实他们都是有固定的一个层级的。即windowType的值并不是真正层级数目,都是需要通过这个方法进行转化才是真正层级数

那么我们再回到addFeature部分,通过以上的层级获取及相关upTo方法后我们可以得出各个Feature的一个层级情况

Feature名字 层级情况
WindowedMagnification 0-31
HideDisplayCutout 0-14 16 18-23 26-35
OneHanded 0-23 26-32 34-35
FullscreenMagnification 0-12 15-23 26-27 29-31 33-35
ImePlaceholder 13-14

也就是每个Feature对应层级已经清楚了
再接下来就要进入正式的树构建了
frameworks/base/services/core/java/com/android/server/wm/DisplayAreaPolicyBuilder.java

Result build(WindowManagerService wmService) {        validate();        // Attach DA group roots to screen hierarchy before adding windows to group hierarchies.        mRootHierarchyBuilder.build(mDisplayAreaGroupHierarchyBuilders);//关键的进行build       //ignore        return new Result(wmService, mRootHierarchyBuilder.mRoot, displayAreaGroupRoots,                mSelectRootForWindowFunc, mSelectTaskDisplayAreaFunc);    }

来看看build方法:

         private void build(@Nullable List<HierarchyBuilder> displayAreaGroupHierarchyBuilders) {//ignore            PendingArea[] areaForLayer = new PendingArea[maxWindowLayerCount];            //搞默认的PendingArea作为root部分            final PendingArea root = new PendingArea(null, 0, null);             //给areaForLayer填满都是默认new PendingArea(null, 0, null);             Arrays.fill(areaForLayer, root);       //创建features相关的树            // Create DisplayAreas to cover all defined features.            final int size = mFeatures.size();            for (int i = 0; i < size; i++) {                // Traverse the features with the order they are defined, so that the early defined                // feature will be on the top in the hierarchy.                final Feature feature = mFeatures.get(i);                PendingArea featureArea = null;                for (int layer = 0; layer < maxWindowLayerCount; layer++) {                    if (feature.mWindowLayers[layer]) {                        // This feature will be applied to this window layer.                        //                        // We need to find a DisplayArea for it:                        // We can reuse the existing one if it was created for this feature for the                        // previous layer AND the last feature that applied to the previous layer is                        // the same as the feature that applied to the current layer (so they are ok                        // to share the same parent DisplayArea).                        if (featureArea == null || featureArea.mParent != areaForLayer[layer]) {// No suitable DisplayArea:// Create a new one under the previous area (as parent) for this layer.featureArea = new PendingArea(feature, layer, areaForLayer[layer]);areaForLayer[layer].mChildren.add(featureArea);                        }                        areaForLayer[layer] = featureArea;                    } else {                        // This feature won't be applied to this window layer. If it needs to be                        // applied to the next layer, we will need to create a new DisplayArea for                        // that.                        featureArea = null;                    }                }            }//创建叶子相关            // Create Tokens as leaf for every layer.            PendingArea leafArea = null;            int leafType = LEAF_TYPE_TOKENS;            for (int layer = 0; layer < maxWindowLayerCount; layer++) {                int type = typeOfLayer(policy, layer);                // Check whether we can reuse the same Tokens with the previous layer. This happens                // if the previous layer is the same type as the current layer AND there is no                // feature that applies to only one of them.                if (leafArea == null || leafArea.mParent != areaForLayer[layer]                        || type != leafType) {                    // Create a new Tokens for this layer.                    leafArea = new PendingArea(null , layer, areaForLayer[layer]);                    areaForLayer[layer].mChildren.add(leafArea);                    leafType = type;                    if (leafType == LEAF_TYPE_TASK_CONTAINERS) {                        // We use the passed in TaskDisplayAreas for task container type of layer.                        // Skip creating Tokens even if there is no TDA.                        addTaskDisplayAreasToApplicationLayer(areaForLayer[layer]);                        addDisplayAreaGroupsToApplicationLayer(areaForLayer[layer],    displayAreaGroupHierarchyBuilders);                        leafArea.mSkipTokens = true;                    } else if (leafType == LEAF_TYPE_IME_CONTAINERS) {                        // We use the passed in ImeContainer for ime container type of layer.                        // Skip creating Tokens even if there is no ime container.                        leafArea.mExisting = mImeContainer;                        leafArea.mSkipTokens = true;                    }                }                leafArea.mMaxLayer = layer;            }            root.computeMaxLayer();//会计算出每个节点最大layer值            // We built a tree of PendingAreas above with all the necessary info to represent the            // hierarchy, now create and attach real DisplayAreas to the root.            root.instantiateChildren(mRoot, displayAreaForLayer, 0, featureAreas);//这里会对把PendingArea生成DisplayArea            // Notify the root that we have finished attaching all the DisplayAreas. Cache all the            // feature related collections there for fast access.            mRoot.onHierarchyBuilt(mFeatures, displayAreaForLayer, featureAreas);        }

这里主要分两个部分,逻辑稍微难理解:

1、根据上面的几个Feature的配置来构造

 // Create DisplayAreas to cover all defined features.            final int size = mFeatures.size();            for (int i = 0; i < size; i++) {//针对5个Feature进行遍历,按照add先后顺序,意味最先add在最顶层                // Traverse the features with the order they are defined, so that the early defined                // feature will be on the top in the hierarchy.                final Feature feature = mFeatures.get(i);                PendingArea featureArea = null;                for (int layer = 0; layer < maxWindowLayerCount; layer++) {                    if (feature.mWindowLayers[layer]) {                        // This feature will be applied to this window layer.                        //                        // We need to find a DisplayArea for it:                        // We can reuse the existing one if it was created for this feature for the                        // previous layer AND the last feature that applied to the previous layer is                        // the same as the feature that applied to the current layer (so they are ok                        // to share the same parent DisplayArea).                        //条件1:如果featureArea为空,一般每个Feature第一次进入都为null                        //条件2:如果featureArea不为空,featureArea的父节点不一样,即如果兄弟层级featureArea的父节点是同一个那就不需要新创建                        if (featureArea == null || featureArea.mParent != areaForLayer[layer]) {// No suitable DisplayArea:// Create a new one under the previous area (as parent) for this layer.featureArea = new PendingArea(feature, layer, areaForLayer[layer]);//以areaForLayer[layer]为父节点创建一个新的节点areaForLayer[layer].mChildren.add(featureArea);//老容器节点添加新节点                        }                        areaForLayer[layer] = featureArea;//更新当前layer的容器节点变成新的PendingArea                    } else {                        // This feature won't be applied to this window layer. If it needs to be                        // applied to the next layer, we will need to create a new DisplayArea for                        // that.                        //如果这一层不支持显示,那么就把featureArea设置为null                        featureArea = null;                    }                }            }

那么我们来一个个Feature进行分析进行树图绘制:

Feature名字 层级情况
WindowedMagnification 0-31
第一个Feature从0层就需要创建PeadingArea,父节点是Root:0:0,一直到31都是共用一个Parent
![在这里插入图片描述](https://img-blog.csdnimg.cn/60c03fca26f9436cb34ae5ac63a70452.png

(注意这里其实还没有最大层级,因为还没有对最大层级进行计算,这个要到最后才会结算,这里为了方便写的)
HideDisplayCutout 0-14 16 18-23 26-35
到达第二个Feature开始从0时候肯定新建一个PendingArea,他的0-31层,父节点就会变成WindowedMagnification:0:31
在这里插入图片描述
因为32-35层上一个Feature并没有覆盖
OneHanded 0-23 26-32 34-35
在这里插入图片描述

FullscreenMagnification 0-12 15-23 26-27 29-31 33-35
在这里插入图片描述

ImePlaceholder 13-14
在这里插入图片描述

2、Feature构造完成也要对应的一些特殊的进行配置,除了TaskDisplayArea和ImeContainer特殊外,其他的给每个后面都给个Tokens

这个部分较为简单一些,基于上面已经根据Feature构建的树统一需要加上一个Tokens节点,但是要除去TaskDisplayArea和ImeContainer的两个部分

 // Create Tokens as leaf for every layer.            PendingArea leafArea = null;            int leafType = LEAF_TYPE_TOKENS;//统一初始中为LEAF_TYPE_TOKENS            for (int layer = 0; layer < maxWindowLayerCount; layer++) {//遍历36层                int type = typeOfLayer(policy, layer);//获取每层的type是什么                // Check whether we can reuse the same Tokens with the previous layer. This happens                // if the previous layer is the same type as the current layer AND there is no                // feature that applies to only one of them.                //条件1针对leafArea空,或者leafArea本身不和这个layer共用一个父节点                //条件2针对属于TYPE_INPUT_METHOD  APPLICATION_LAYER特殊处理                if (leafArea == null || leafArea.mParent != areaForLayer[layer]                        || type != leafType) {                    // Create a new Tokens for this layer.                    //以下代码相应想给每一层都挂载一个PendingArea                    leafArea = new PendingArea(null , layer, areaForLayer[layer]);//创建新的PendingArea,并挂载到areaForLayer[layer]下面                    areaForLayer[layer].mChildren.add(leafArea);                    leafType = type;                    if (leafType == LEAF_TYPE_TASK_CONTAINERS) {                    //APPLICATION_LAYER单独处理,就是前面设置过的TaskDisplayArea                        // We use the passed in TaskDisplayAreas for task container type of layer.                        // Skip creating Tokens even if there is no TDA.                        addTaskDisplayAreasToApplicationLayer(areaForLayer[layer]);//设置本身已经设置过的TaskDisplayArea单独处理                        addDisplayAreaGroupsToApplicationLayer(areaForLayer[layer],    displayAreaGroupHierarchyBuilders);                        leafArea.mSkipTokens = true;//设置跳过                    } else if (leafType == LEAF_TYPE_IME_CONTAINERS) {                        // We use the passed in ImeContainer for ime container type of layer.                        // Skip creating Tokens even if there is no ime container.                        leafArea.mExisting = mImeContainer;//设置本身已经设置过的mImeContainer                        leafArea.mSkipTokens = true;//设置跳过                    }                }                leafArea.mMaxLayer = layer;            }            //根据层级获取type,这里只对特殊的APPLICATION_LAYER和TYPE_INPUT_METHOD有特殊,其他都是LEAF_TYPE_TOKENS            private static int typeOfLayer(WindowManagerPolicy policy, int layer) {              if (layer == APPLICATION_LAYER) {                  return LEAF_TYPE_TASK_CONTAINERS;              } else if (layer == policy.getWindowLayerFromTypeLw(TYPE_INPUT_METHOD)                      || layer == policy.getWindowLayerFromTypeLw(TYPE_INPUT_METHOD_DIALOG)) {                  return LEAF_TYPE_IME_CONTAINERS;              } else {                  return LEAF_TYPE_TOKENS;              }          }                     private void addTaskDisplayAreasToApplicationLayer(PendingArea parentPendingArea) {              final int count = mTaskDisplayAreas.size();//这里一般等于1              for (int i = 0; i < count; i++) {                  PendingArea leafArea =                          new PendingArea(null , APPLICATION_LAYER, parentPendingArea);//创建新的APPLICATION_LAYER的PendingArea,并挂载到parentPendingArea下面                  leafArea.mExisting = mTaskDisplayAreas.get(i);//和前面IME一样把容器设置进去                  leafArea.mMaxLayer = APPLICATION_LAYER;//设置最大Layer                  parentPendingArea.mChildren.add(leafArea);//添加为父节点的孩子              }          }      }  

上面代码执行完成后基本Pending树就构造完成,但这个时候还是PendingArea还不是真正DisplayArea,而且当前根节点只是个Root:0:0,根本不是我们DisplayContent,继续看build还剩下以下几步

 root.computeMaxLayer();//会计算出每个节点最大layer值 // We built a tree of PendingAreas above with all the necessary info to represent the // hierarchy, now create and attach real DisplayAreas to the root. root.instantiateChildren(mRoot, displayAreaForLayer, 0, featureAreas);//这里会对把PendingArea生成DisplayArea,这里的参数mRoot就是我们的DisplayContent,root是Root:0:0这个PendingArea

这里重点看看 root.instantiateChildren(mRoot, displayAreaForLayer, 0, featureAreas);

  void instantiateChildren(DisplayArea<DisplayArea> parent, DisplayArea.Tokens[] areaForLayer,912                  int level, Map<Feature, List<DisplayArea<WindowContainer>>> areas) {913              mChildren.sort(Comparator.comparingInt(pendingArea -> pendingArea.mMinLayer));914              for (int i = 0; i < mChildren.size(); i++) {915                  final PendingArea child = mChildren.get(i);916                  final DisplayArea area = child.createArea(parent, areaForLayer);                     //这里可能create出来为null情况,比如前面说的ImeContainer,和DefaultTaskDisplayArea917                  if (area == null) {918                      // TaskDisplayArea and ImeContainer can be set at different hierarchy, so it can919                      // be null.920                      continue;921                  }922                  parent.addChild(area, WindowContainer.POSITION_TOP);//把返回的area设置为Child923                  if (child.mFeature != null) {924                      areas.get(child.mFeature).add(area);//同时也放入一下Feature集合925                  }926                  child.instantiateChildren(area, areaForLayer, level + 1, areas);//迭代子节点927              }928          }929  930          @Nullable931          private DisplayArea createArea(DisplayArea<DisplayArea> parent,932                  DisplayArea.Tokens[] areaForLayer) {933              if (mExisting != null) {//Ime和DefaultTaskDisplayArea可以进入,针对已经存在mExisting直接使用它返回934                  if (mExisting.asTokens() != null) {//判断是否属于Tokens类型,其实就是ImeContainer935                      // Store the WindowToken container for layers936                      fillAreaForLayers(mExisting.asTokens(), areaForLayer);//给对应覆盖的层级都需要赋值为mExisting937                  }938                  return mExisting;//返回之前设置的939              }940              if (mSkipTokens) {//如果被设置了跳过的直接返回null941                  return null;942              }943              DisplayArea.Type type;944              if (mMinLayer > APPLICATION_LAYER) {945                  type = DisplayArea.Type.ABOVE_TASKS;946              } else if (mMaxLayer < APPLICATION_LAYER) {947                  type = DisplayArea.Type.BELOW_TASKS;948              } else {949                  type = DisplayArea.Type.ANY;950              }951              if (mFeature == null) {952                  final DisplayArea.Tokens leaf = new DisplayArea.Tokens(parent.mWmService, type,953                          "Leaf:" + mMinLayer + ":" + mMaxLayer);//构造对应Tokens954                  fillAreaForLayers(leaf, areaForLayer);//给对应覆盖的层级都需要赋值为leaf955                  return leaf;956              } else {957                  return mFeature.mNewDisplayAreaSupplier.create(parent.mWmService, type,958                          mFeature.mName + ":" + mMinLayer + ":" + mMaxLayer, mFeature.mId);//这里一般是构造对应DisplayArea959              }960          }

对于代码都给予了详细注释,这里就只做个总结:
1、根据窗口层级37层,每一层进行遍历,挂载一个新的叶子TOKENS节点,规则和前面Feature一样,如果同一个父亲则不需要新生成
2、针对TYPE_INPUT_METHOD APPLICATION_LAYER需要进行特殊处理

那么综上其实可以得出以下图(红色的Leaf就是新添加的,还有ImeContainer和DefaultTaskDisplayArea):

在这里插入图片描述

来源地址:https://blog.csdn.net/learnframework/article/details/129115725

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