我的编程空间,编程开发者的网络收藏夹
学习永远不晚

x01.xiangqi: 走动棋子

短信预约 -IT技能 免费直播动态提醒
省份

北京

  • 北京
  • 上海
  • 天津
  • 重庆
  • 河北
  • 山东
  • 辽宁
  • 黑龙江
  • 吉林
  • 甘肃
  • 青海
  • 河南
  • 江苏
  • 湖北
  • 湖南
  • 江西
  • 浙江
  • 广东
  • 云南
  • 福建
  • 海南
  • 山西
  • 四川
  • 陕西
  • 贵州
  • 安徽
  • 广西
  • 内蒙
  • 西藏
  • 新疆
  • 宁夏
  • 兵团
手机号立即预约

请填写图片验证码后获取短信验证码

看不清楚,换张图片

免费获取短信验证码

x01.xiangqi: 走动棋子

采用 pygame 写的象棋程序,目前只完成绘制棋盘与走动棋子,还没考虑规则等问题。

1. 代码:

""" x01.xiangqi (c) 2019 by x01"""

import os, sys, pygame 
from pygame.locals import *

BaseDir = os.path.dirname(os.path.abspath(__file__))
ImagePath = BaseDir + '/res/'

BoardWidth = 520
BoardHeight = 576
BoardEdge = 8
PieceSize = 56

# piece type
King = 0
Advisor = 1
Bishop = 2
Knight = 3
Rook = 4
Cannon = 5
Pawn = 6
Selected = 7

# piece types
types = [
    20, 19, 18, 17, 16, 17, 18, 19, 20, 
    0,  0,  0,  0,  0,  0,  0,  0,  0, 
    0, 21,  0,  0,  0,  0,  0, 21,  0, 
    22,  0, 22,  0, 22,  0, 22,  0, 22,
    0,  0,  0,  0,  0,  0,  0,  0,  0, 
    0,  0,  0,  0,  0,  0,  0,  0,  0, 
    14,  0, 14,  0, 14,  0, 14,  0, 14,
    0, 13,  0,  0,  0,  0,  0, 13,  0, 
    0,  0,  0,  0,  0,  0,  0,  0,  0, 
    12, 11, 10,  9,  8,  9, 10, 11, 12
]

class Piece(object):
    def __init__(self, player, ptype, name, pos):
        self.player = player 
        self.ptype = ptype 
        self.name = name 
        self.pos = pos 

pieces = [
    # black
    Piece(0, King, "bk.bmp", (4,0)), 
    Piece(0, Advisor, "ba.bmp", (3,0)),Piece(0, Advisor, "ba.bmp", (5,0)), 
    Piece(0, Bishop, "bb.bmp", (2,0)), Piece(0, Bishop, "bb.bmp", (6,0)),
    Piece(0, Knight, "bn.bmp", (1,0)), Piece(0, Knight, "bn.bmp", (7,0)),
    Piece(0, Rook, "br.bmp", (0,0)), Piece(0, Rook, "br.bmp", (8,0)),
    Piece(0, Cannon, "bc.bmp", (1,2)), Piece(0, Cannon, "bc.bmp", (7,2)), 
    Piece(0, Pawn, "bp.bmp", (0,3)), Piece(0, Pawn, "bp.bmp", (2,3)),
    Piece(0, Pawn, "bp.bmp", (4,3)),Piece(0, Pawn, "bp.bmp", (6,3)),Piece(0, Pawn, "bp.bmp", (8,3)),
    
    # red
    Piece(1, King, "rk.bmp", (4,9)), 
    Piece(1, Advisor, "ra.bmp", (3,9)),Piece(1, Advisor, "ra.bmp", (5,9)), 
    Piece(1, Bishop, "rb.bmp", (2,9)), Piece(1, Bishop, "rb.bmp", (6,9)),
    Piece(1, Knight, "rn.bmp", (1,9)), Piece(1, Knight, "rn.bmp", (7,9)),
    Piece(1, Rook, "rr.bmp", (0,9)), Piece(1, Rook, "rr.bmp", (8,9)),
    Piece(1, Cannon, "rc.bmp", (1,7)), Piece(1, Cannon, "rc.bmp", (7,7)), 
    Piece(1, Pawn, "rp.bmp", (0,6)), Piece(1, Pawn, "rp.bmp", (2,6)),
    Piece(1, Pawn, "rp.bmp", (4,6)),Piece(1, Pawn, "rp.bmp", (6,6)),Piece(1, Pawn, "rp.bmp", (8,6)),

    # selected
    Piece(2, Selected, 'selected.bmp', (0,0))
]

# type index
def index(pos):
    col,row = pos[0], pos[1]
    return row * 9 + col

def draw(surface, name, xy, ispiece=True):
    img = pygame.image.load(ImagePath + name).convert()
    if ispiece:
        img.set_colorkey((0,255,0))
    surface.blit(img, xy)

def draw_pieces(surface):
    for p in pieces[:-1]:
        x = p.pos[0] * PieceSize + BoardEdge
        y = p.pos[1] * PieceSize + BoardEdge
        draw(surface, p.name, (x,y))

def run():
    pygame.init()
    screen = pygame.display.set_mode((BoardWidth, BoardHeight),0,32)
    pygame.display.set_caption('x01.xiangqi')
    draw(screen, 'board.bmp', (0,0), False)
    draw_pieces(screen)
    
    prevPiece = None 
    player = 1
    clock = pygame.time.Clock()
    while True:
        for event in pygame.event.get():
            if event.type == QUIT:
                sys.exit()
            if event.type == KEYDOWN:
                if event.key == K_ESCAPE:
                    sys.exit()
            if event.type == MOUSEBUTTONDOWN:
                x,y = pygame.mouse.get_pos()
                x,y = ((x // PieceSize) * PieceSize + BoardEdge, (y//PieceSize)*PieceSize + BoardEdge)
                pos = (x//PieceSize, y//PieceSize)
                
                draw(screen,'board.bmp',(0,0),False)
                draw_pieces(screen)    
                pieces[-1].pos = pos
                draw(screen, pieces[-1].name, (x,y))

                for p in pieces[:-1]:
                    if p.pos == pos:
                        prevPiece = p
                        break
                
                if types[index(pos)] == 0 and prevPiece != None:
                    if player != prevPiece.player:
                        continue
                    player = 1 - player
                    if prevPiece.player == 0:
                        types[index(pos)] = prevPiece.ptype + 16
                    elif prevPiece.player == 1:
                        types[index(pos)] = prevPiece.ptype + 8
                    types[index(prevPiece.pos)] = 0
                    for p in pieces[:-1]:
                        if p.pos == prevPiece.pos:
                            p.pos = pos 
                            break
                    prevPiece = None 
                    
                    draw(screen,'board.bmp',(0,0),False)
                    draw_pieces(screen)        
                    draw(screen, pieces[-1].name, (x,y))

        clock.tick(40)
        pygame.display.update()
        

if __name__ == '__main__':
    run()
main.py

2. 效果图:

                  

3. 下载链接:(x01.lab => py => xiangqi)

x01.xiangqi

附: md 批量转换到 pdf 文件

  a) 需安装 pandoc, 拷贝 template.tex 到 /usr/share/pandoc/data/templates/ 目录中。

  b) 需安装中文字体。

  c) 需安装 xelatex.

  d) 代码 md2pdfs.py 及模板 template.tex 如下:

from pathlib import Path
import os

def md2pdfs(currdir='.'):
    dir = os.path.abspath(currdir)
    files = os.listdir(dir) 
    for f in files:
        path = os.path.join(dir, f)
        if os.path.isdir(path):
            md2pdfs(path)
            dir = os.path.dirname(path)
            continue
        name = os.path.splitext(f)[0]
        ext = os.path.splitext(f)[1]
        if ext == '.md':
            mdfile = f
            pdffile = name + '.pdf'
            os.chdir(dir)
            print(os.getcwd() + '/' + f)
            cmd = "pandoc '{0}' -o '{1}' --latex-engine=xelatex -V mainfont='PingFang SC' --template=template.tex".format(mdfile, pdffile)
            os.system(cmd)
        
        

if __name__ == '__main__':
    md2pdfs()
md2pdfs.py
\documentclass[12pt]{article}
\usepackage{xeCJK}
\setCJKmainfont{SimSun}
$if(fontfamily)$
\usepackage{$fontfamily$}
$else$
\usepackage{lmodern}
$endif$
$if(linestretch)$
\usepackage{setspace}
\setstretch{$linestretch$}
$endif$

% 图片设置
\usepackage{graphicx}
% 可以指定根目录下的image文件夹为图片文件夹
\graphicspath{{image/}}

% 页面设置
\usepackage[a4paper]{geometry}
\geometry{
    left=2.54cm,
    right=2.54cm,
    top=3.18cm,
    bottom=3.18cm,
    footskip=1.48cm,
    headsep=.5cm,
    headheight=1.5cm
}

\usepackage{amssymb,amsmath}
\usepackage{ifxetex,ifluatex}
\usepackage{fixltx2e} % provides \textsubscript
\ifnum 0\ifxetex 1\fi\ifluatex 1\fi=0 % if pdftex
  \usepackage[T1]{fontenc}
  \usepackage[utf8]{inputenc}
$if(euro)$
  \usepackage{eurosym}
$endif$
\else % if luatex or xelatex
  \ifxetex
    \usepackage{xltxtra,xunicode}
  \else
    \usepackage{fontspec}
  \fi
  \defaultfontfeatures{Mapping=tex-text,Scale=MatchLowercase}
  \newcommand{\euro}{€}

% $if(mainfont)$
%     \setmainfont{$mainfont$}
% $endif$
% $if(sansfont)$
%     \setsansfont{$sansfont$}
% $endif$
% $if(monofont)$
%     \setmonofont[Mapping=tex-ansi]{$monofont$}
% $endif$
% $if(CJKmainfont)$
%     \usepackage{xeCJK}
%     \setCJKmainfont[$CJKoptions$]{$CJKmainfont$}
% $endif$


% 字体的设置,可以自行修改
% \usepackage{xeCJK}
% 【推荐】第一种设置
% XeLaTeX在编译时会自动选择思源宋体的bold部分
% 不设置monofont,因为有些字符在其他指定字符的出现变形,不如默认字体美观
% \setCJKmainfont{思源宋体 CN}
% \setCJKsansfont{思源黑体 CN}
% \setmainfont{思源宋体 CN}
% \setsansfont{思源黑体 CN}
% 【列示】第二种设置
% \setCJKmainfont{思源宋体}[BoldFont = 思源黑体 Regular]
%\setCJKmonofont{思源黑体 Light}
% \setCJKsansfont{思源黑体 Regular}
% \setmainfont{IBM Plex Serif}
% \setmonofont{IBM Plex Mono}
% \setsansfont{IBM Plex Sans}


\fi
% use upquote if available, for straight quotes in verbatim environments
\IfFileExists{upquote.sty}{\usepackage{upquote}}{}
% use microtype if available
\IfFileExists{microtype.sty}{%
\usepackage{microtype}
\UseMicrotypeSet[protrusion]{basicmath} % disable protrusion for tt fonts
}{}

\ifxetex
  \usepackage[setpagesize=false, % page size defined by xetex
              unicode=false, % unicode breaks when used with xetex
              xetex]{hyperref}
\else
  \usepackage[unicode=true]{hyperref}
\fi
\usepackage[usenames,dvipsnames]{color}
\hypersetup{breaklinks=true,
            bookmarks=true,
            pdfauthor={$author-meta$},
            pdftitle={$title-meta$},
            colorlinks=true,
            citecolor=$if(citecolor)$$citecolor$$else$blue$endif$,
            urlcolor=$if(urlcolor)$$urlcolor$$else$blue$endif$,
            linkcolor=$if(linkcolor)$$linkcolor$$else$magenta$endif$,
            pdfborder={0 0 0}}
\urlstyle{same}  % don't use monospace font for urls
$if(lang)$
\ifxetex
  \usepackage{polyglossia}
  \setmainlanguage{$mainlang$}
  \setotherlanguages{$for(otherlang)$$otherlang$$sep$,$endfor$}
\else
  \usepackage[shorthands=off,$lang$]{babel}
\fi
$endif$
$if(natbib)$
\usepackage{natbib}
\bibliographystyle{$if(biblio-style)$$biblio-style$$else$plainnat$endif$}
$endif$
$if(biblatex)$
\usepackage{biblatex}
$for(bibliography)$
\addbibresource{$bibliography$}
$endfor$
$endif$
$if(listings)$
\usepackage{listings}
$endif$
$if(lhs)$
\lstnewenvironment{code}{\lstset{language=Haskell,basicstyle=\small\ttfamily}}{}
$endif$
$if(highlighting-macros)$
$highlighting-macros$
$endif$
$if(verbatim-in-note)$
\usepackage{fancyvrb}
\VerbatimFootnotes
$endif$
$if(tables)$
\usepackage{longtable,booktabs}
$endif$
$if(graphics)$
\usepackage{graphicx,grffile}
\makeatletter
\def\maxwidth{\ifdim\Gin@nat@width>\linewidth\linewidth\else\Gin@nat@width\fi}
\def\maxheight{\ifdim\Gin@nat@height>\textheight\textheight\else\Gin@nat@height\fi}
\makeatother
% Scale images if necessary, so that they will not overflow the page
% margins by default, and it is still possible to overwrite the defaults
% using explicit options in \includegraphics[width, height, ...]{}
\setkeys{Gin}{width=\maxwidth,height=\maxheight,keepaspectratio}
$endif$
$if(links-as-notes)$
% Make links footnotes instead of hotlinks:
\renewcommand{\href}[2]{#2\footnote{\url{#1}}}
$endif$
$if(strikeout)$
\usepackage[normalem]{ulem}
% avoid problems with \sout in headers with hyperref:
\pdfstringdefDisableCommands{\renewcommand{\sout}{}}
$endif$
\setlength{\emergencystretch}{3em}  % prevent overfull lines
\providecommand{\tightlist}{%
  \setlength{\itemsep}{0pt}\setlength{\parskip}{0pt}}
$if(numbersections)$
\setcounter{secnumdepth}{5}
$else$
\setcounter{secnumdepth}{0}
$endif$
$if(verbatim-in-note)$
\VerbatimFootnotes % allows verbatim text in footnotes
$endif$

$if(title)$
\title{\bfseries \huge $title$$if(subtitle)$\\\vspace{0.5cm}{\Large  $subtitle$}$endif$}
$endif$
$if(author)$
\author{\LARGE $for(author)$$author$$sep$ \and $endfor$}
$endif$
\date{{\large \today}}
$for(header-includes)$
$header-includes$
$endfor$

% Redefines (sub)paragraphs to behave more like sections
\ifx\paragraph\undefined\else
\let\oldparagraph\paragraph
\renewcommand{\paragraph}[1]{\oldparagraph{#1}\mbox{}}
\fi
\ifx\subparagraph\undefined\else
\let\oldsubparagraph\subparagraph
\renewcommand{\subparagraph}[1]{\oldsubparagraph{#1}\mbox{}}
\fi

\begin{document}
$if(title)$
\maketitle
$endif$
$if(abstract)$
\begin{abstract}
$abstract$
\end{abstract}
$endif$

$for(include-before)$
$include-before$

$endfor$
$if(toc)$
{
\setcounter{tocdepth}{$toc-depth$}
\tableofcontents
}
$endif$
$if(lot)$
\listoftables
$endif$
$if(lof)$
\listoffigures
$endif$
$body$

$if(natbib)$
$if(bibliography)$
$if(biblio-title)$
$if(book-class)$
\renewcommand\bibname{$biblio-title$}
$else$
\renewcommand\refname{$biblio-title$}
$endif$
$endif$
\bibliography{$for(bibliography)$$bibliography$$sep$,$endfor$}

$endif$
$endif$
$if(biblatex)$
\printbibliography$if(biblio-title)$[title=$biblio-title$]$endif$

$endif$
$for(include-after)$
$include-after$

$endfor$
\end{document}
template.tex

 e) 合并 pdf 代码 merge_pdf.py 如下:

# merge_pdf.py
# usage: 
#   复制到目标目录,由终端进入,运行 "python3 merge_pdf.py" 命令即可。

import os
from PyPDF2 import PdfFileReader, PdfFileWriter

filenames = []
outfile = '../temp.pdf'

def getfiles(curr_dir='.', ext='.pdf'):
    global filenames
    dir = os.path.abspath(curr_dir)
    files = os.listdir(dir)
    for f in files:
        path = os.path.join(dir,f)
        if os.path.isdir(path):
            getfiles(path, ext)
            continue
        extname = os.path.splitext(f)[1]
        if ext == extname:
            filenames.append(os.path.join(dir,f))

def merge():
    getfiles()
    filenames.sort()
    writer = PdfFileWriter()
    pages = 0
    for f in filenames:
        print(f)
        reader = PdfFileReader(open(f, 'rb'))
        count = reader.getNumPages()
        pages += count
        for i in range(count):
            writer.addPage(reader.getPage(i))
        writer.addBookmark(os.path.basename(f)[:-3],pages - count)
    stream = open(outfile, 'wb')
    writer.write(stream)
    stream.close()
    print("OK!")

def test(dir='.'):
    dirs = os.listdir(dir)
    for f in dirs:
        if os.path.isdir(f):
            test(f)
            continue
        print(f)

if __name__ == '__main__':
    filenames.clear()
    merge()
merge_pdf.py

 又:github 上的 python-100 项目转换后的下载链接:  py100days.pdf

免责声明:

① 本站未注明“稿件来源”的信息均来自网络整理。其文字、图片和音视频稿件的所属权归原作者所有。本站收集整理出于非商业性的教育和科研之目的,并不意味着本站赞同其观点或证实其内容的真实性。仅作为临时的测试数据,供内部测试之用。本站并未授权任何人以任何方式主动获取本站任何信息。

② 本站未注明“稿件来源”的临时测试数据将在测试完成后最终做删除处理。有问题或投稿请发送至: 邮箱/279061341@qq.com QQ/279061341

x01.xiangqi: 走动棋子

下载Word文档到电脑,方便收藏和打印~

下载Word文档

猜你喜欢

x01.xiangqi: 走动棋子

采用 pygame 写的象棋程序,目前只完成绘制棋盘与走动棋子,还没考虑规则等问题。1. 代码:""" x01.xiangqi (c) 2019 by x01"""import os, sys, pygame from pygame.loc
2023-01-31

编程热搜

  • Python 学习之路 - Python
    一、安装Python34Windows在Python官网(https://www.python.org/downloads/)下载安装包并安装。Python的默认安装路径是:C:\Python34配置环境变量:【右键计算机】--》【属性】-
    Python 学习之路 - Python
  • chatgpt的中文全称是什么
    chatgpt的中文全称是生成型预训练变换模型。ChatGPT是什么ChatGPT是美国人工智能研究实验室OpenAI开发的一种全新聊天机器人模型,它能够通过学习和理解人类的语言来进行对话,还能根据聊天的上下文进行互动,并协助人类完成一系列
    chatgpt的中文全称是什么
  • C/C++中extern函数使用详解
  • C/C++可变参数的使用
    可变参数的使用方法远远不止以下几种,不过在C,C++中使用可变参数时要小心,在使用printf()等函数时传入的参数个数一定不能比前面的格式化字符串中的’%’符号个数少,否则会产生访问越界,运气不好的话还会导致程序崩溃
    C/C++可变参数的使用
  • css样式文件该放在哪里
  • php中数组下标必须是连续的吗
  • Python 3 教程
    Python 3 教程 Python 的 3.0 版本,常被称为 Python 3000,或简称 Py3k。相对于 Python 的早期版本,这是一个较大的升级。为了不带入过多的累赘,Python 3.0 在设计的时候没有考虑向下兼容。 Python
    Python 3 教程
  • Python pip包管理
    一、前言    在Python中, 安装第三方模块是通过 setuptools 这个工具完成的。 Python有两个封装了 setuptools的包管理工具: easy_install  和  pip , 目前官方推荐使用 pip。    
    Python pip包管理
  • ubuntu如何重新编译内核
  • 改善Java代码之慎用java动态编译

目录